

In the Nintendo DS version of Rayman Raving Rabbids He does not receive upgrades in this game, and can charge his fist and grab Purple Lums from the moment he recovers his fists. In the Game Boy Advance version of Rayman Raving Rabbids, Rayman starts the game without his hands, but he quickly finds them after escaping, allowing him to use his telescopic fist again. Rayman finding his fists in the Game Boy Advance version of Rayman Raving Rabbids In Rayman 2 Forever, Rayman uses his telescopic fist in the same manner as the original game. This power only lasts until he frees the Grand Minimus in the Woods of Light, where he is given the shooting power as in the other versions of Rayman 2.Īccording to the History of Rayman, Rayman 2 was initially going to include the traditional telescopic fist power, but due to visual and gameplay problems, it was replaced by the magic fist. However, at the beginning of Rayman Revolution, he is temporarily given the ability to punch by Globox. In Rayman 2, Rayman shoots energy balls instead of throwing his fist when attacking. Rayman gains the grappling fist power-up after completing the Rocky Peaks world. The Gold Fist power-up appears throughout the game but the Speed Fist does not. In the Game Boy Color version of the original game, Rayman begins the game with the telescopic fist and its origins are never explained. Rayman trying to get back his fist in Mr Dark's Dare.
